OPTIONS=autodig,!autopickup,!autoquiver,confirm,color,!rest_on_space,prayconfirm OPTIONS=hilite_pet,safe_pet,fruit:apple, OPTIONS=showscore,tombstone,toptenwin,scores:3 t/4 a/o,checkpoint,!help OPTIONS=verbose,lit_corridor,menustyle=full,time,showrace OPTIONS=suppress_alert:3.4.3,!cmdassist,msg_window:r,msghistory:1000 OPTIONS=pushweapon,fixinv,sortpack OPTIONS=boulder:0,horsename:Domino,dogname:Medor,catname:KitKat OPTIONS=noshowexp,showborn,showbuc OPTIONS=!sparkle OPTIONS=sortloot:full,menucolors,IBMgraphic OPTIONS=paranoid_remove OPTIONS=paranoid_quit OPTIONS=paranoid_hit ########################################### #AUTOPICKUP_EXCEPTION="<*dagger*" #autoPICKUP_EXCEPTION="<*arrow*" #OPTIONS=pickup_types:0 ########################################### # turn ghosts and shades into 'X' - great with telepathy for bones detection #OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X'&;:~] MENUCOLOR=" \+[0-9] "=cyan MENUCOLOR=" -[0-9] "=brown&bold MENUCOLOR=" uncursed "=cyan MENUCOLOR=" cursed"=red MENUCOLOR=" blessed "=lightblue MENUCOLOR=" ([0-7]:.*)"=yellow MENUCOLOR=" ([0-7]:[1-3])"=brown MENUCOLOR=" ([0-7]:0)"=brown&underline MENUCOLOR=" ([0-7]:-1)"=brown&underline MENUCOLOR=" holy "=lightcyan&bold MENUCOLOR=" unholy "=red&bold MENUCOLOR=" holding"=lightmagenta&bold MENUCOLOR=" wand.*cancellation"=lightmagenta&bold MENUCOLOR=" sack.*cancellation"=lightmagenta&bold MENUCOLOR=" tricks"=lightmagenta&bold MENUCOLOR=" Amulet of Yendor named"=blue&inverse MENUCOLOR=" (weapon in .*)"=lightgreen MENUCOLOR=" (wielded.*)"=lightgreen MENUCOLOR=" (in quiver)"=lightgreen MENUCOLOR=" (being worn)"=lightgreen MENUCOLOR=" (alternate weapon.*)"=lightgreen MENUCOLOR=" (embedded in your skin)"=lightgreen MENUCOLOR=" (on left .*)"=lightgreen MENUCOLOR=" (on right .*)"=lightgreen MENUCOLOR=" (in use)"=lightgreen MENUCOLOR=" (lit)"=white MENUCOLOR=" cursed .* (weapon in .*)"=orange MENUCOLOR=" cursed .* (wielded.*)"=orange MENUCOLOR=" cursed .* (in quiver)"=orange MENUCOLOR=" cursed .* (being worn)"=orange MENUCOLOR=" cursed .* (alternate weapon.*)"=orange MENUCOLOR=" cursed .* (embedded in your skin)"=orange MENUCOLOR=" cursed .* (on left .*)"=orange MENUCOLOR=" cursed .* (on right .*)"=orange MENUCOLOR=" cursed .* (in use)"=orange MENUCOLOR="Do what?"=lightcyan MENUCOLOR="Take something out of"=lightmagenta&bold MENUCOLOR="Put something into"=lightmagenta&bold MENUCOLOR="Both of the above"=lightgreen ######################## ######################## ######################## ######################## MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta MENUCOLOR=" wand .* polymorph"=magenta MENUCOLOR=" wand .* death"=magenta MENUCOLOR=" gain level"=magenta MENUCOLOR=" full healing"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" ring .* regen(eration)?($| )"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* (FA|free action)($| )"=magenta MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" scroll .* genocide($| )"=magenta MENUCOLOR=" scroll .* charging($| )"=magenta MENUCOLOR=" scroll .* identify($| )"=magenta MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta MENUCOLOR=" stethoscope"=magenta # unidentified magic armor MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta ################ # SHINY THINGS # ################ MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow #soft gems MENUCOLOR=" ([0-9]+|an?|gems? .*) (uncursed |cursed |blessed )?(dilithium|opal|garnet|jasper|agate|jet|obsidian|jade|citrine|chrysoberyl|amber|amethyst|fluorite|turquoise)(e?s)?( stones?| gems?| crystals?)?( named .*)?$"=brown #hard gems MENUCOLOR=" ([0-9]+|an?|gems?.*) (uncursed |cursed |blessed )?(diamond|rub(y|ies)|jacinth|sapphire|black opal|emerald|topaz|aquamarine)(e?s)?( stones?| gems?)?( named .*)?$"=yellow ####################### # SPELL FAILURE RATES # ####################### MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow MENUCOLOR=" 7[6-9]%"=orange MENUCOLOR=" 8[0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red ################### # FORGOTTEN SPELL # thanks, Stevie ################### MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta ############ # #ENHANCE # thanks itsblah ############ MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # normal MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # ready to enhance MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # enhanceable if more skill slots MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # enhanceable if more potential ################## # CURSED GOODIES # ################## MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold # Some useful STATUSCOLORS # HP #STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange #STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink # Pw #STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold # Carry #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink # Hunger #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # Mental #STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold # Health #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # Other #STATUSCOLOR=held:red&inverse,blind:red&inverse